Augmented reality (AR) is a technology that blends digital information with the real world. AR allows users to view a real-world environment that is enhanced with computer-generated graphics, sounds, or other sensory input.
AR typically works by overlaying digital information onto the user's view of the real world, often through the use of a smartphone or tablet camera or a dedicated AR headset. The digital information can take many forms, such as 3D models, text, or animations (Bower et al., 2014b).
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ZapWorks allows users to create AR experiences using a visual editor, which does not require any programming skills. Users can upload their own media assets, create interactive elements, and add triggers to their AR experiences. Triggers can be images, QR codes, or other markers that can trigger the display of AR content when scanned with a mobile device.
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(authors original content)
Here are some examples of how ZapWorks and AR can be used in education (Chang et al., 2022):
Visualising abstract concepts: ZapWorks can be used to create 3D models of abstract concepts such as, space in science. This can help students to better visualise space without physically seeing it.
Virtual field trips: Zapworks can be used to create virtual field trips to historical or cultural landmarks, allowing students to explore and learn about these places without leaving the classroom. This can help to make learning more engaging and accessible.
Interactive textbooks: AR can be used to enhance traditional textbooks by adding interactive elements such as 3D models, animations, and videos. This can help students to engage with the material in a more meaningful way and provide a more personalised learning experience.
Language learning: AR can be used to create language learning tools that allow students to practice their language skills through natural language interactions with the platform. The platform can provide feedback on pronunciation, grammar, and vocabulary, helping students to improve their language proficiency. Specifically, this is important for children with a different cultural background where English isn't their first language.
AR is a powerful tool for education as it promotes learning and achieving outcomes. It provides an interactive learning experience and is found to enhance student motivation, engagement, understanding, and retention of complex concepts (Chang et al., 2022).
Limitations
Limitations of ZapWork in is the need for internet connection as some schools may lack access to internet connection. Another limitation is cost, in order to get more advanced features you need to purchase a plan and this may be too costly for schools.
References
Bower, M., Howe, C., McCredie, N., Robinson, A. T., & Grover, D. (2014b). Augmented Reality in education – cases, places and potentials. Educational Media International, 51(1), 1–15. https://doi.org/10.1080/09523987.2014.889400
Chang, H. Y., Binali, T., Liang, J. C., Chiou, G. L., Cheng, K., Lee, S., & Tsai, C. C. (2022). Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact. Computers & Education, 191, 104641. https://doi.org/10.1016/j.compedu.2022.104641
Hi Dyala,
This was a great post about Zapworks and AR. You gave really clear and concise background knowledge on how AR works for reader who may not be knowledgeable on the topic. I recommend caution when inserting videos as the formatting of the blog can be accidently ruined as the same 3d pen video is on your other blog posts as well. The examples you gave of how AR can be integrated into lessons was very interesting to read.
Thanks for the post. Davis Luo (12/04/2023)
Excellent blog on Augmented Reality in the classroom Dyala!
Your blog was very engaging and appealing as you have used a range of media such as images and videos within your blog. I really enjoyed the video on hoe to use the 3D pen as I found it interesting and educational for teachers and students to view. I would have liked to see a video of you using the 3D pen as this would have been useful for teachers. You have provided a great and thorough explanation of AR and how Zapworks can be used to foster student creativity.
I would have liked to see some more references used to back up your blog post as this would have increased…