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Blog 5- Virtual Reality in Education- Task 2


Virtual reality (VR) is a technology that creates a simulated environment that can be similar to or completely different from the real world. VR typically involves the use of a headset or goggles that the user wears, which tracks their head movements and provides a 3D visual and auditory experience that immerses them in a virtual environment (Manis & Choi, 2019).


This creates a sense of presence, where the user feels like they are physically present in the virtual environment.

VR can be used in a wide range of applications, including gaming, training, education, healthcare, social interactions, and more.


CoSpaces is designed for educational and creative purposes, allowing users to build their own virtual worlds and experiences for learning, storytelling, and more.

With CoSpaces, users can create 3D scenes by importing 3D models, images, videos, and audio, and then add interactivity through a visual programming interface.

Users can define interactions and behaviors for objects in the scene, such as animations, triggers, and logic. Once the scene is created, it can be experienced in VR or AR using compatible devices, such as VR headsets, smartphones, or tablets.



CoSpaces is widely used in education for creating interactive learning experiences. Teachers and students can use CoSpaces to create virtual worlds for science simulations, historical recreations, language learning, storytelling, and other educational purposes. CoSpaces also provides a collaborative environment, allowing multiple users to work together on the same project, making it suitable for group projects and collaborative learning (McGovern et al., 2020).


VR can also provide inclusive learning experiences for students with special needs, allowing them to explore and interact with virtual environments at their own pace and in a controlled and safe environment (Cobb, 2007).


Limitation

Just like any other software, CoSpaces often has performance issues. When trying to add or change features it often lags or slows down the process. It is challenging for the program to undergo more complex interactions between objects. This limitation impacts usability of the program.



References

Cobb, S. (2007). Virtual Environments Supporting Learning and Communication in Special Needs Education. Topics in Language Disorders, 27(3), 211–225. https://doi.org/10.1097/01.tld.0000285356.95426.3b


Manis, K. T., & Choi, D. W. (2019). The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware. Journal of Business Research, 100, 503–513. https://doi.org/10.1016/j.jbusres.2018.10.021


McGovern, E., Moreira, G. J., & Luna-Nevarez, C. (2020). An application of virtual reality in education: Can this technology enhance the quality of students’ learning experience? Journal of Education for Business, 95(7), 490–496. https://doi.org/10.1080/08832323.2019.1703096


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Invitado
12 abr 2023

Hi Dyala, This was a great post about CoSpaces and how it can be used with VR. The videos were are great addition. However, I would take care when inserting videos as the formatting of the blog can be accidently ruined as the same 3d pen video is on your other blog posts as well. I also would have liked to see some discussion on the negatives or barriers of entry to using VR in classrooms. Thanks for the post. Davis Luo (12/04/2023)

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Invitado
12 abr 2023

Hi Dyala,


I enjoyed reading your blog on VR and Cospaces. You have explained both thoroughly and if someone doesn't know what both are, your blog is very informative and explains this. Through the media you have attached you can clearly see how engaging VR is and how it can be used in an education context. I would have liked to see a more specific example using syllabus outcomes of how VR can be used in class. I think you could also discuss limitations a bit further.


Overall a great read.

Jana Khaled 12/04/2023

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Invitado
11 abr 2023

Hi Dyala,

This is a really interesting post. I think you would benefit from rearranging and checking the relevance your videos embedded within your post. For me some of your discussion of CoSpaces is covered by a video on 3D pens which aren't mentioned in your post, so it is hard to give a comprehensive comment on your entire post.

Adelline has given some great feedback in her comment that I agree with, particularly her comment about discussing limitations of VR technology for students with visual impairments and issues of inclusivity. I think your post would benefit from a discussion surrounding potential limitations of Vr technology, such as accessibility, particularly with the potential health issues such as VR sickness that…

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Invitado
06 abr 2023

Hi Dyala,


A very descriptive post about CoSpaces as an educationally beneficial VR tool. Reading your first two paragraphs clearly describes what VR is, the tools it involves and how it can be generally used. I do agree with you that VR applications can be used to facilitate inclusivity in the classroom. Except, what about those with visual impairments? Is there a way to use VR that includes students with visual impairments?


Good explanation of CoSpaces, I think anyone can easily understand what CoSpaces is and how it works from reading your blog. Great to see you added lots of visuals to support your blog. From reading your blog, it is clear that CoSpaces is very adaptable for any subject.…


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